Substance Designer 4 is the first texturing tool to introduce a material
layering workflow. Tired of messy layers ? Fit all you need in a few
compact and handy nodes. Let Substance connect all the channels for you
and focus on what really matters: your art.
Non linear
You are free to make any change you want at any time, and all your
changes will automatically be applied to all the outputs of your
substance (diffuse, specular, normal, etc), so you can create and edit
complete texture sets in a much faster way than with traditional tools.
Non destructive
Non-Destructive authoring workflow means you can revert all the actions
you are making without losing any of your work. No more "I can't come
back to that point"!
Substance Designer 4 allows you to create maps for Physical Based
Rendering shaders. You can visualize your materials directly in the 3D
view with our embedded PBR shader, or import your own.